The development of game dApps is relatively slow, according to the report. The number of users has gradually decreased in the second half of the year, so that only 11% of all users come from gaming dApps. In addition, according to DappReview, there were two outbreaks of high risk dApps on the TRON blockchain. One of them was from March to April, when a large number of high risk dApps were launched.Although EOS still has a larger transaction volume than TRON, the use of the network has suffered greatly from EOS’ technical problems. In contrast to TRON, however, EOS is more diversified. Gaming, exchanges and other dApps also play an important role at EOS.
According to DappReview, DeFi (Exchange+Finance) accounted for more than 90% of Ethereum’s transaction volume. Of this, 61.05% was accounted for by exchange dApps and 29.98% by finance dApps. However, Ethereum also has a wide variety of other dApp categories. In terms of the number of active dApps, gaming (304) and casino (235) were the most common applications, along with others (280) and high risk (221).
Although the gaming dApps have the most users, the transaction volume is relatively lower than for others. This is because many in-game transactions are not necessarily associated with the transfer of tokens or assets. Instead, many games use non-fungible tokens (NFTs) that are exchanged elsewhere via NFT exchanges, the report states.
Author : Jake Simmons